IT-Based Math Books

Touch What You Want to Know

Connect. Explore. Experience.

An IT-Based Math Book uses information technology to connect words, images, concepts, and ideas to a world of related knowledge and experiences.

From Static to Interactive

The essential change is not simply from paper to digital. It is from static content to interactive educational content.

The screen alone does not change education. Interactive education begins when the education consumer can act within the content.

Explore beyond the page

From Reading to Seeing, Hearing, and Experiencing

The same knowledge can be encountered through different forms of experience.

Read explanations in text, watch movements in video, hear sounds and rhythms, see relationships in graphs, and explore through animation.

A student surrounded by text, audio, video, graph and animation panels
  1. Read explanations in text
  2. Watch movements in video
  3. Hear sounds and rhythms
  4. See relationships in graphs
  5. Explore through animation
  6. Experience interactively

Interactive & Experiential Mathematics Education

IT changes the role of educational content—from something delivered to something you can interact with.

Every selection is different. Every interaction is different. Every education consumer can move educational content differently.

What Can Education Do With Those Interactions?

Interactions create data—different choices, different paths, different experiences.

Learner interactions become learning signals, producing personalised next learning

The Next Challenge

Every selection is different. Every interaction is different. Every education consumer can move through educational content differently. Those interactions create data. The next question is: What can education do with that data? That question leads to the next stage: DT-Based Math Book.

Explore DT-Based Math Books

Next stageExplore DT-Based Math Books